KA4
Explore
how the combination of media language creates meaning for the audience in the
video to Riptide [15]
Plan:
· Media language=everything in the
video like colour, shot types and costume
· Montage
· Contrast
· Lyrics and literal interpretations
Throughout
the music video there are a series of differing shots making a montage like
video. The shots show literal interpretations of the lyrics to the song, with repeated
shots showing a riptide on a beach, this makes the video really simple to
interpret for the audience as the repeated chorus shows the same images over
and over so the viewers know what the lyrics mean. This appeals to Neale’s theory
of repetition with in a genre as he says that audiences want to see repeated
conventions so that the media products feel familiar, Riptide appeals to this
theory again as the video has newer things to add to the genre like how the
video has subtitles when the woman is singing in one of the repeated scenes.
The appearance of the woman changes and this is another way the video uses media
language, as her make up and outfit get more and more worn out and smudged as
she is singing as if she has been attacked while singing without even moving. This
creates meaning for the audience because by using these symbolic codes as according to the theory of semiotics by Roland
Barthes, it could represent how artists like Vance Joy get all kinds of abuse
while they are trying to sing and be creative so by having this literal visual representation
the audience can understand the meaning for the artist easily. The subtitles
that are used are in fact the wrong lyrics with in itself represents the lyrics
as in the scene the lyrics are “I’ve got a lump in my throat, coz your gonna
sing the words wrong” so by having the subtitles be wrong this creates humour
for the audience as they will find it amusing that she is singing the wrong
words in a music video.
The colour in
the video is a key focus from scene to scene as some have a more warm effect on
the audience like the scene that is repeated of the woman running in the sand
of a beach, as this should make the audience feel like they are having fun and
are safe. Contrastingly the video also has scenes where the colour is harsh and
makes the audience feel that the scene is dark and the actor is in danger. The
bright colours of the beach scene help the audience to feel safe and up beat as
a day at the beach is always better when it is sunny, this contrasts with the
scene where the lyrics say “taken away to the dark side” and in these scenes
with those lyrics a woman is being dragged off into the shadows with a look of
terror on her face or she is unconscious. This is consistent with many horror
films and makes the audience feel that the woman is in danger, with the use of
lighting focussing on her hands as she is dragged away and her chipped nail
polish this creates the meaning for the audience that the woman is in danger
and has had to fight. The shadows in particular scenes emphasise how the darkness
is in everything but life still goes on with a montage of different things that
are good and that are bad. These darker scenes use conventions of the horror
and thriller genres like how the women keep getting tied up to a tree or
dragged off into the shadows once again linking to Neale’s genre theory.
In what
ways has ownership shaped the media products you have studied? Make reference
to the Assassin’s Creed franchise [15]
Plan:
· Conglomerate
· Specialised
· Industry
· Resourcing
Ubisoft is a
large video game devolving conglomerate that is the fourth largest gaming
company in the world, they develop games such as; Just dance, Assassins Creed, Far
cry and Rayman. The gaming industry is fairly new in terms of ownership as when
games first started being developed, they were really expensive and could be
modified by at home gamers who could code. As soon as gamers could start to
code their own gameplay add ons the ownership of games changed as the companies
needed to keep up with the demand for content that gamers would want to buy, home
consoles are in almost every house in this day and age so gaming has had to
evolve in order to change with the way that audiences interact with them. In
the 90’s and early 2000’s at home developers would sell their coded games and
this meant that when these large developing companies such as Ubisoft started,
they would need to be specialised in the most popular gaming trends.
Ownership
has shaped the video game industry as gaming is a very specialised industry in
terms of coding needed and technical skills that will have to be learnt in order
to develop games so by having ownership conglomerates like Ubisoft ,games can
be developed by specialists and genre based experts, leading to better gameplay
for users and higher sales profits for the companies. Assassins Creed is one of
the most popular of the company’s games with over 140 million copies of the
game series being sold, making it one of the highest selling game franchises of
all time. The game was developed by Ubisoft’s experienced and skilled developers
so the game is as high a standard as it can be so it can offer the best gameplay
for users as well as generate merch sales and revenue for the company.
Explore
how the WaterAid advert you have studied appeals to its target audience(s)
[15]
Plan:
· Lighting
· Nostalgia
· Target audience
· How the audience relates
· Key scenes and establishing scene
The target audience
for the 2016 WaterAid advert is British white working class women and this is
because they are the most likely to donate to the charity, they are targeted by
this advert through the use of song that the actress sings as it is a well-known
British song therefore the audience can relate and feel nostalgic as they watch
the advert. By using this song, the audience feel nostalgic as the popular song
will be well recognised by the target audience making them relate to the advert
as they have heard to song so many times, they will be paying more attention
when listening to it on television. The song is called “sunshine on a rainy day”
and was released in 1990 so the target audience of 30-40-year-old women are
likely to remember it.
The target
audience of 30-40 year olds are likely to have children so by having a child actress
the advert appeals to the parental instincts of the audience, with the name ‘Claudia’
being used the audience will feel a sense of familiarity with the child as it
is a very popular name among the target audience. The advert is not set in
England all the way through but it is in the establishing scene to make the
target audience feel as if they are personally being represented in the advert
with the rainy English weather clearly shown throughout the rain on the window
behind the radio in the first scene of the advert. When the scene changes to
show Claudia walking down a dusty path the lighting changes to a more orange
natural light which contrasts the harsh clinical light of the windowsill of England.
This use of lighting makes the audience feel as sense of escapism as according to
the uses and gratifications theory, so the audience will actually feel as if
they are walking with Claudia as she is singing because they can see the light
and the dusty path and think back to when they were on holiday. The target
audience is encouraged to donate to WaterAid via text messaging and this
appeals to the audience as they will feel like a better person if they donate
and as everyone in the UK pretty much has a cellphone, it is really easy to donate.
Liesbet
van Zoonen argues that representations of gender are encoded through media
language to position audiences and to reinforce dominant ideological
perspectives. In what ways do the producers of Woman use representations to
position their audiences? [15]
Plan:
· Representation of women
· Sexualised
· Wardrobe/costume
· Makeup
· Repeated messages
Woman
magazine presents a singular and sexist representation of women through the use
of wardrobe and make up, for example in Woman magazine there is an advert for Breeze
soap where a white female model is wearing no clothing whilst being covered
with bubbles but has elaborate make up and hairstyle. By having the model wear
no clothing this constructs a female representation that women are made to be
looked at and only when they are being looked at is when they are truly beautiful.
The model is making a face as she blows the bubbles and as her lips are
puckered it looks as if she is about to kiss something which highlights how
women are only needed to look good and to please the patriarchy. Lisbet Van Zoo nen argues that gender is constructed through
codes and conventions of media products, so here the gender representation of
women in Woman is that women are meant to be seen by men and sexualised. The
audience for this magazine is women aged 20-40 so by reflecting the opinions of
society in the 60’s the audience will then agree with the gender constructions
in the media as it is repeated so the representations will seem truer. This
also links to Judith Butlers theory that gender is constructed through acts
that happen every day, so when a woman walks down the street in a particular
way or is shown in magazines to not wear much clothing and to look a certain
way then this adds to the representation of women as a whole. These repeated
messages and representations then become public opinion as people get so used
to seeing this ideology that they start to agree. Throughout the magazine women
are represented as being needy and weak so by having this representation in
magazines for everyday women this representation becomes part of the way women
as a whole will act because they are represented a certain way.
Woman
positions the audience by creating a mythic representation of gender constructs
and making the audience want to be exactly like the model or representation.
Woman magazine creates this idea of being the perfect woman and how to become
said woman, the magazine does this by having women who look as if they are
perfect so they are constantly smiling and they look stereotypically gorgeous naturally,
these front cover women are constructing this ideology that women are meant to
look a certain way at all times and that if they don’t then they aren’t women.
Weekly women’s periodicals like woman have images that show ‘everyday women’
doing housework whilst being beautifully dressed up when this doesn’t accurately
represent the real life women that would buy the magazine but it does make
these women feel as if they need to be just like thee women in the magazines in
order to be happy and appeal to the hetero normative ideology of society.
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